If you wanna play the game, you gotta learn the rules...
It was an interesting exercise to come up with rules for a game that is a) partially described in historical records, and b) useful for the story.
Hopefully, this game would actually work as described. If not... well, let me know, and I'll look up whatever coping mechanism J.K. Rowling uses when somebody reminds her that Quidditch isn't really playable.
Friday, May 1, 2020
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3 comments:
A team of seven experienced players against seven not experienced who have either physical advantages (giant, sphynx) or mystical (goddess, call lightning, healer, etc) is going to make for a fun game. I wonder if it's illegal to call lightning on an opponent.
I'm seeing that the winning team has to be in the lead by exactly 7 points to win.
On the moon team: Sharon, Thrud, Fundinn, Kiya the sphinx, and at least 1 jotunn. The last comic showed Naiah, Maxwell - Max? - Mah, and the unicorn in its last panel. They'd make 8, so at least 1 of those has to sit the game out. Probably the unicorn.
SHARON: So Thrud's name is the same as the sound she makes when something bounces off her head?
THOR: Yes, that's actually why we named her that in the first place.
SHARON: Was that hard for her growing up?
THOR: Not as much compared to her brother Doof and her other brother Owie owie that hurts!
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